Game Theory and Behavioural Economics

Faculty

Faculty of Business Management and Social Sciences

Version

Version 1 of 05.02.2025.

Module identifier

22B1882

Module level

Bachelor

Language of instruction

English

ECTS credit points and grading

5.0

Module frequency

only winterterm

Duration

1 semester

 

 

Brief description

In this course, students will learn how to apply the perspectives of game theory and of behavioural economics to understand and analyze social interaction in the economy and beyond. They will learn, on the one hand, to analyze the implications of the neoclassical assumptions of human behavior using the rigorous methods of game theory. On the other hand, they will learn to question the neoclassical model in the light of empirical evidence that human beings behave at times irrationally and at other times not selfishly.

Teaching and learning outcomes

In the part on game theory, students will learn to analyze the structure and properties of social interactions in terms of the fundamental distinctions of game theory, in particular those between cooperative and non-cooperative games, repeated and one-off games, single-equilibrium, multi-equilibrium and disequilibrium. They will also get a basic understanding of auctions and of bargaining.

In behavioural economics, students will study the overwhelming empirical evidence of human behavior that deviates from the neoclassical assumptions of rational utility maximization. They will learn to distinguish the two distinct ways of such discrepancies, namely irrational behaviour on the one hand (heuristics, biases, fallacies etc.) and non-selfish behaviour (sense of fairness, ethical commitment, group identity etc.) on the other hand.

Overall workload

The total workload for the module is 150 hours (see also "ECTS credit points and grading").

Teaching and learning methods
Lecturer based learning
Hours of workloadType of teachingMedia implementationConcretization
25LecturePresence-
20SeminarPresence-
Lecturer independent learning
Hours of workloadType of teachingMedia implementationConcretization
35Preparation/follow-up for course work-
35seminar paper-
35Study of literature-
Graded examination
  • Written examination or
  • Portfolio exam
Remark on the assessment methods

The portfolio exam covers 100 points and consists of one written paper (HA) and a one-hour written examination (K1). The written paper and the examination are weighted by 50 points each. 

Exam duration and scope

Written examination: in accordance with the valid study regulations

Written paper of the PFP: approx. 10 pages

The requirements are specified in the relevant class.

Recommended prior knowledge

Basic knowledge of Economics

Knowledge Broadening

Students broaden their knowledge of economic theory and become familiar with models of human behaviour that are more differentiated than the neoclassical model.

Knowledge deepening

Students can employ the insights and methods of game theory and behavioural economics to analyze and explain the results of complex social interactions.

Knowledge Understanding

Students understand that the textbook view of human behaviour and interaction provides an oversimplifying lens through which all social interaction is interpreted in a reductionist way as rational utility maximization, and market outcomes in particular as the result of supply and demand. This course enables them to evaluate different perspectives on social interaction and to accept that no single perspective is always appropriate.

Application and Transfer

They are able to carry out economic analyses and economic policy evaluations using insights of game theory and of behavioural economics. They are in a better position to predict behavioural effects for the economy and financial markets. They are able to devise effective strategies and solutions to economic problems.

Academic Innovation

Students can creatively use a diverse set of economic perspectives and tools and develop possible solutions.

Communication and Cooperation

Students can explain economic phenomena out of different perspectives, drawing on their knowledge of the economic, social and psychological dimensions of any human behaviour and social interaction to reach across disciplinary boundaries.

Academic Self-Conception / Professionalism

Students have developed an ability to recognize general patterns and principles of human behaviour and social interaction, enabling them to analyze current economic policy issues in a more integrated way and to make multidimensional assessments.

Literature

Bowles, S. (2016). The Moral Economy: Why good incentives are no substitute for good citizens. Yale University Press.

Espinola-Arredondo, A., & Muñoz-Garcia, F. (2023). Game Theory. Springer International Publishing.

Kahneman, D. (2012). Thinking, fast and slow. Penguin.

Schwartz, B. (2005). The paradox of choice: Why more is less. Harper Perennial.

Thaler, R. H., & Sunstein, C. R. (2009). Nudge: Improving decisions about health, wealth and happiness (New internat.). Penguin.

The Core Team. (2024). The Economy 2.0: Microeconomics. Hackett Publishing Company.

Linkage to other modules

The economics and business administration modules of the first two semesters address human behaviour in an economic context in different ways. This module supplements the previous knowledge with game theory and behavioural economics aspects.  

Applicability in study programs

  • International Economics and Sustainability
    • International Economics and Sustainability B.A. (01.09.2024)

    Person responsible for the module
    • Hirata, Johannes
    Teachers
    • Hirata, Johannes